Tuesday, July 29, 2014

Final #3: Group 3D Building Project

Screenshots:

Started building the house using the rectangle tool in Second Life.  Made it realistic size of a house and added a roof by using the triangle tool.  I thought Second Life was easier to control the placement and development of the tools.  

I used the move tool to try to place the triangle on top of the roof so it fits.  Here you can get a good image of what out world looks like that we entered.  I found it more difficult to try to place the roof directly on top of the rectangular structure.

I selected the triangle and used the stretch tool and movement tool to try to make it fit onto the rectangle.  Like i said before this took some time adjusting and fitting.

 
Now that I had the correct size and shape of the roof I had to adjust the depth and location of the roof.  You can see other people started adding things to the house and yard.  I was flying around the house to try to make sure everything was in proportion.

This is just a view of the virtual world and location of the house.  As you can see I still had to rotate the roof.

Now that the roof was in place I played around with some of the textures and colors to see what would work on the house.  This was my firs idea until I realized I could make textures on the roof and on the house.

This is the side view of the house.  I used a grey single as the roof and a red brick for the house.  I thought these two were the most appropriate for our house after speaking with my fellow classmates.  Classmates also added a deck on the back and also a chimney on the roof.    

Final 5c: My Customized JAVA Game

http://www.greenfoot.org/scenarios/11935

Final Game:

Final #5b: Greenfoot, Lettuce and Snake

http://www.greenfoot.org/scenarios/11934


Finished Snake, Turtle and Lettuce:

Process Screenshots:

















Final 5a: Greenfoot JoC #4 Finally some code!

Finished Screenshot:

This is the final running Java program of the turtle moving in a large circle around the environment in the Greenfoot programming tutorial. It is a final\ exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

Process Screenshots:











Thursday, July 24, 2014

Final #2 Monocular Depth Cues

Size Difference:

I went into the virtual world Circus and found the poles as a monocular depth cue in Size Difference.  The pole that is in front of my avatar looks a lot bigger than the one out back.  However they are actually the same size.  This tool showed the depth of the tent in a 3D setting.

Occlusion:


Hear I entered Beneath The Waves and used this as an example of Occlusion.  The elevator shaft is blocking my view of the fish in the background.  Here it proves depth because i cant see what is behind of the shaft even though there are fish behind it.  It proves that the shaft is closer than the fish.

Lighting and Shading:

Here I used this example as Lighting and Shading.  The color of the wood on the inside looks a different color than the wood on the exterior.  The house shows depth because of the lighter shade you can clearly differentiate the inside depth of the house compared to the outside of the house.

Texture Density:

Here the photos show Texture Density.  From up close the stone bricks look apparent and can clearly distinguish them.  As the bricks move further in depth in the picture, they don't look like bricks anymore but a more dense grey rectangle. This clearly shows the depth of the wall.

Linear Perspective:

I used the same virtual world as before because the fence was a perfect example of Linear Perspective.  The fence deep in the picture is being used as a vanishing point to show depth.  The fence at the beginning is bigger and slowly fades off in the distance.  Shows depth by the fence getting smaller and smaller and if continued would basically completely vanish showing a point.

Atmospheric Perspective:

This is an example of Atmospheric Perspective.  The tree in front has light and detail and can clearly see the branches.  The features distinguish it as a tree.  The tree in the background is less clear and more fuzzy because of light and the depth.  It shows that it is a lot further from the tree that is upfront.

Class 9, Exploring Second Life

I played around on many different levels in Second Life and enjoyed it a lot.  It seemed to have a lot more detail and easier to navigate than Meshmoon.  Switching avatars and entering different worlds was easier.  Also controlling the Avatar was a lot easier too.

ScreenShots: