Thursday, July 24, 2014

Final #2 Monocular Depth Cues

Size Difference:

I went into the virtual world Circus and found the poles as a monocular depth cue in Size Difference.  The pole that is in front of my avatar looks a lot bigger than the one out back.  However they are actually the same size.  This tool showed the depth of the tent in a 3D setting.

Occlusion:


Hear I entered Beneath The Waves and used this as an example of Occlusion.  The elevator shaft is blocking my view of the fish in the background.  Here it proves depth because i cant see what is behind of the shaft even though there are fish behind it.  It proves that the shaft is closer than the fish.

Lighting and Shading:

Here I used this example as Lighting and Shading.  The color of the wood on the inside looks a different color than the wood on the exterior.  The house shows depth because of the lighter shade you can clearly differentiate the inside depth of the house compared to the outside of the house.

Texture Density:

Here the photos show Texture Density.  From up close the stone bricks look apparent and can clearly distinguish them.  As the bricks move further in depth in the picture, they don't look like bricks anymore but a more dense grey rectangle. This clearly shows the depth of the wall.

Linear Perspective:

I used the same virtual world as before because the fence was a perfect example of Linear Perspective.  The fence deep in the picture is being used as a vanishing point to show depth.  The fence at the beginning is bigger and slowly fades off in the distance.  Shows depth by the fence getting smaller and smaller and if continued would basically completely vanish showing a point.

Atmospheric Perspective:

This is an example of Atmospheric Perspective.  The tree in front has light and detail and can clearly see the branches.  The features distinguish it as a tree.  The tree in the background is less clear and more fuzzy because of light and the depth.  It shows that it is a lot further from the tree that is upfront.

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